AI Insights · Timothy · April 2024
Top 5 Golf Games on Android in Panama - Q1 2024
Discover the top-performing golf games on the Android platform in Panama for Q1 2024, including insights on downloads, revenue, and active users.
In Q1 2024, the top 5 golf games on the Android platform in Panama showcased varying performance trends across downloads, revenue, and active users. Here's a detailed look at their performance metrics, based on data from Sensor Tower.
Golf Clash
Throughout the quarter, weekly revenue for Golf Clash from Electronic Arts saw fluctuations, peaking at $139 in the second week of January and closing the quarter at $64. Downloads remained relatively stable, with a notable increase to 28K in the week of March 11. Active users showed a mix of ups and downs, starting at 26K and peaking at 29K twice, before ending the quarter at 25K.
Golf Rival - Multiplayer Game
Golf Rival, published by Zynga, experienced a steady revenue trend, beginning at $31 and reaching a high of $46 twice during the quarter. Downloads were highly variable, with a significant drop from 294K in early January to 27K in mid-February, then recovering to 76K by the end of March. Active users followed a similar pattern, starting at 1061K, dipping to 352K, and then stabilizing around 573K.
Ultimate Golf!
Miniclip.com's Ultimate Golf! showed consistent weekly revenue, peaking at $44 in the first week of March. Downloads spiked dramatically to 289K in late January but fluctuated for the rest of the quarter, ending at 20K. Active users mirrored this trend, starting at 71K, peaking at 309K, and closing at 97K.
PGA TOUR Golf Shootout
PGA TOUR Golf Shootout by Concrete Software, Inc. had a stable revenue performance, with weekly figures hovering around $27. Downloads were modest, starting at 17K and dropping to 2K by the end of the quarter. Active users remained steady, beginning at 61K and maintaining around 54K by the quarter's close.
Golf Battle
Golf Battle, also from Miniclip.com, displayed robust weekly download numbers, peaking at 523K in late January. Revenue saw a high of $38 in early February but ended the quarter at $2. Active users were consistently high, starting at 3030K, peaking at 2968K, and closing at 2474K.
For more detailed insights and trends on these applications, visit Sensor Tower.